The series began in the arcades and on the Game Cube as a Marble Madness-inspired action game with tons of unlockable features and modes, and for the Game Boy Advance version the UK development studio Realism managed to squeak out every ounce of potential in the GBA's hardware to offer that same fun and frantic experience.
The GBA version might not stand the test of time when compared to the rising power of other handhelds, but when it was released Super Monkey Ball Jr.
(abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color.
It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (i Que Player).
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managed to really show off what the system could do, and it's rare to see a third-party developer pour so much effort into so many game modes on the portable system.
Though the development studio couldn't survive very long after Super Monkey Ball Jr.'s release, Realism went out with a bang with one of the finest console-to-handheld ports on the GBA.
The Game Boy Advance has gone from has-been, to fond memory, to desirable old-school console.
The DS predecessor was essentially a Super Nintendo you could cram in your pocket, and its library of games is one of the strongest in portable gaming.